#ifndef REPERE_H
#define REPERE_H

#include "bga/graphics/Drawable.h"

/**
 * \namespace bga
 * \brief API namespace
 */
namespace bga
{

/*!
 * \class Repere
 * \brief
 *
 *
 */
class BOARD_HELL_ENGINE RepereDrawable : public Drawable
{
	public:
		RepereDrawable();
		virtual ~RepereDrawable();
	protected:

	private:
        static float vertex[4*3];
        static float color[4*3];

        static unsigned short index[6];

};


}

#endif // REPERE_H

